52 research outputs found

    Children's peer assessment and self-disclosure in the presence of an educational robot

    Get PDF
    Research in education has long established how children mutually influence and support each other's learning trajectories, eventually leading to the development and widespread use of learning methods based on peer activities. In order to explore children's learning behavior in the presence of a robotic facilitator during a collaborative writing activity, we investigated how they assess their peers in two specific group learning situations: peer-tutoring and peer-learning. Our scenario comprises of a pair of children performing a collaborative activity involving the act of writing a word/letter on a tactile tablet. In the peer-tutoring condition, one child acts as the teacher and the other as the learner, while in the peer-learning condition, both children are learners without the attribution of any specific role. Our experiment includes 40 children in total (between 6 and 8 years old) over the two conditions, each time in the presence of a robot facilitator. Our results suggest that the peer-tutoring situation leads to significantly more corrective feedback being provided, as well as the children more disposed to self-disclosure to the robot.info:eu-repo/semantics/acceptedVersio

    Qualitative review of object recognition techniques for tabletop manipulation

    Get PDF
    This paper provides a qualitative review of different object recognition techniques relevant for near-proximity Human- Robot Interaction. These techniques are divided into three categories: 2D correspondence, 3D correspondence and nonvision based methods. For each technique an implementation is chosen that is representative of the existing technology to provide a broad review to assist in selecting an appropriate method for tabletop object recognition manipulation. For each of these techniques we give their strengths and weaknesses based on defined criteria. We then discuss and provide recommendations for each of them

    Leveraging Human Inputs in Interactive Machine Learning for Human Robot Interaction

    Get PDF
    A key challenge of HRI is allowing robots to be adaptable, especially as robots are expected to penetrate society at large and to interact in unexpected environments with non- technical users. One way of providing this adaptability is to use Interactive Machine Learning, i.e. having a human supervisor included in the learning process who can steer the action selection and the learning in the desired direction. We ran a study exploring how people use numeric rewards to evaluate a robot's behaviour and guide its learning. From the results we derive a number of challenges when design- ing learning robots: what kind of input should the human provide? How should the robot communicate its state or its intention? And how can the teaching process by made easier for human supervisors

    The Free-play Sandbox: a Methodology for the Evaluation of Social Robotics and a Dataset of Social Interactions

    Get PDF
    conference paperEvaluating human-robot social interactions in a rigorous manner is notoriously difficult: studies are either conducted in labs with constrained protocols to allow for robust measurements and a degree of replicability, but at the cost of ecological validity; or in the wild, which leads to superior experimental realism, but often with limited replicability and at the expense of rigorous interaction metrics. We introduce a novel interaction paradigm, designed to elicit rich and varied social interactions while having desirable scientific properties (replicability, clear metrics, possibility of either autonomous or Wizard-of-Oz robot behaviours). This paradigm focuses on child-robot interactions, and builds on a sandboxed free-play environment. We present the rationale and design of the interaction paradigm, its methodological and technical aspects (including the open-source implementation of the software platform), as well as two large open datasets acquired with this paradigm, and meant to act as experimental baselines for future research

    The PInSoRo dataset: supporting the data-driven study of child-child and child-robot social dynamics

    Get PDF
    The study of the fine-grained social dynamics between children is a methodological challenge, yet a good understanding of how social interaction between children unfolds is important not only to Developmental and Social Psychology, but recently has become relevant to the neighbouring field of Human-Robot Interaction (HRI). Indeed, child-robot interactions are increasingly being explored in domains which require longer-term interactions, such as healthcare and education. For a robot to behave in an appropriate manner over longer time scales, its behaviours have to be contingent and meaningful to the unfolding relationship. Recognising, interpreting and generating sustained and engaging social behaviours is as such an important—and essentially, open—research question. We believe that the recent progress of machine learning opens new opportunities in terms of both analysis and synthesis of complex social dynamics. To support these approaches, we introduce in this article a novel, open dataset of child social interactions, designed with data-driven research methodologies in mind. Our data acquisition methodology relies on an engaging, methodologically sound, but purposefully underspecified free-play interaction. By doing so, we capture a rich set of behavioural patterns occurring in natural social interactions between children. The resulting dataset, called the PInSoRo dataset, comprises 45+ hours of hand-coded recordings of social interactions between 45 child-child pairs and 30 child-robot pairs. In addition to annotations of social constructs, the dataset includes fully calibrated video recordings, 3D recordings of the faces, skeletal informations, full audio recordings, as well as game interactions

    Providing a Robot with Learning Abilities Improves its Perception by Users

    Get PDF
    Subjective appreciation and performance evaluation of a robot by users are two important dimensions for Human- Robot Interaction, especially as increasing numbers of people become involved with robots. As roboticists we have to carefully design robots to make the interaction as smooth and enjoyable as possible for the users, while maintaining good performance in the task assigned to the robot. In this paper, we examine the impact of providing a robot with learning capabilities on how users report the quality of the interaction in relation to objective performance. We show that humans tend to prefer interacting with a learning robot and will rate its capabilities higher even if the actual performance in the task was lower. We suggest that adding learning to a robot could reduce the apparent load felt by a user for a new task and improve the user’s evaluation of the system, thus facilitating the integration of such robots into existing work flow

    Supervised autonomy for online learning in human-robot interaction

    Get PDF
    When a robot is learning it needs to explore its environment and how its environment responds on its actions. When the environment is large and there are a large number of possible actions the robot can take, this exploration phase can take prohibitively long. However, exploration can often be optimised by letting a human expert guide the robot during its learning. Interactive machine learning, in which a human user interactively guides the robot as it learns, has been shown to be an effective way to teach a robot. It requires an intuitive control mechanism to allow the human expert to provide feedback on the robot’s progress. This paper presents a novel method which combines Reinforcement Learning and Supervised Progressively Autonomous Robot Competencies (SPARC). By allowing the user to fully control the robot and by treating rewards as implicit, SPARC aims to learn an action policy while maintaining human supervisory oversight of the robot’s behaviour. This method is evaluated and compared to Interactive Reinforcement Learning in a robot teaching task. Qualitative and quantitative results indicate that SPARC allows for safer and faster learning by the robot, whilst not placing a high workload on the human teacher

    Social Psychology and Human-Robot Interaction: An Uneasy Marriage

    Get PDF
    © 2018 ACM. The field of Human-Robot Interaction (HRI) lies at the intersection of several disciplines, and is rightfully perceived as a prime interface between engineering and the social sciences. In particular, our field entertains close ties with social and cognitive psychology, and there are many HRI studies which build upon commonly accepted results from psychology to explore the novel relation between humans and machines. Key to this endeavour is the trust we, as a field, put in the methodologies and results from psychology, and it is exactly this trust that is now being questioned across psychology and, by extension, should be questioned in HRI. The starting point of this paper are a number of failed attempts by the authors to replicate old and established results on social facilitation, which leads us to discuss our arguable over-reliance and over-acceptance of methods and results from psychology. We highlight the recent "replication crisis" in psychology, which directly impacts the HRI community and argue that our field should not shy away from developing its own reference tasks

    Cellulo: Versatile Handheld Robots for Education

    Get PDF
    In this article, we present Cellulo, a novel robotic platform that investigates the intersection of three ideas for robotics in education: designing the robots to be versatile and generic tools; blending robots into the classroom by designing them to be pervasive objects and by creating tight interactions with (already pervasive) paper; and finally considering the practical constraints of real classrooms at every stage of the design. Our platform results from these considerations and builds on a unique combination of technologies: groups of handheld haptic-enabled robots, tablets and activity sheets printed on regular paper. The robots feature holonomic motion, haptic feedback capability and high accuracy localization through a microdot pattern overlaid on top of the activity sheets, while remaining affordable (robots cost about EUR 125 at the prototype stage) and classroom-friendly. We present the platform and report on our first interaction studies, involving about 230 children

    Child Speech Recognition in Human-Robot Interaction: Evaluations and Recommendations

    Get PDF
    An increasing number of human-robot interaction (HRI) studies are now taking place in applied settings with children. These interactions often hinge on verbal interaction to effectively achieve their goals. Great advances have been made in adult speech recognition and it is often assumed that these advances will carry over to the HRI domain and to interactions with children. In this paper, we evaluate a number of automatic speech recognition (ASR) engines under a variety of conditions, inspired by real-world social HRI conditions. Using the data collected we demonstrate that there is still much work to be done in ASR for child speech, with interactions relying solely on this modality still out of reach. However, we also make recommendations for child-robot interaction design in order to maximise the capability that does currently exist
    • …
    corecore